
Bill Switzer
Mitchell Taylor


TV SERIES
A new mystery begins for two young boys in the seemingly ordinary town of Eerie, Indiana as they experience strange and interesting phenomena.

Mitchell Taylor

Stanley Hope

Carrie Taylor

Edward Taylor

Mrs. Taylor

Mr. Crawford
Terry Saltsman (Writer) • René Bonnière (Director)
1991Series
2019Series
2019Series
2014Series
2024Series
2021Series
2015Series
2000Series
2010Series
1992Series
1996Series
1996Series
01Weirdness is seeping from one dimension of Eerie to another due to a strange cable salesman.
02There's a new club in town, the Eerie Junior Executives Club and there's a secret held.
03Mad Bureau of Statistics woman tries to force the Taylors to become more 'normal'.
04A Coffee machine sold to Mr. Crawford, speeds up Eerie and the residents of Eerie by stealing time.
05Mitchell discovers a classmate who's become invisible because nobody noticed him, and they decide to get him noticed by his fellow students before he disappears forever.
06A soap opera character's visit to Eerie leads to melodramatic behaviour all round.
07A gag writing genius helps Stanley become a master comic, but Stanley goes to far as he insults everyone.
08Local paper has a machine that creates bad news, destroying the city, and Mitchell must stop them before they kill his mother at the Eerie nuclear power plant.
09Microchip toy fad hides sinister goings on at toy factory.
10A Beauty treatment arrives in the city, and for cover, sinister things are goings on at factory. The company is making everyone into perfect human beings...dolls.
11The legendary Sandman can't sleep so is keeping Eerie awake with nightmares.
12Mitchell gains continuous good fortune from winning a wishbone, but there are unexpected results. So Stanley and Mitchell decide to receive help from the one who is now having so much bad luck.
13Mitchell accidentally creates a clone of his Dad from a plant, when he was 13 - and has to stop him blowing up the school with a giant potato and the power of electricity.
14A salesman promises to free the 'inner goofball' of Eerie's inhabitants.
15Mitchell and Stanley try to find the mythical jackalope, but they have some trouble when a hunter is out there trying to find it too.