
Garry Chalk
Arthur (voice)


TV SERIES
Three siblings are trained as monster hunters by their tough old grandfather. There is just one problem. These kids are massive horror fans and love all kinds of monsters, and they always find a way to save the monsters.

Arthur (voice)

Edith (voice)

Bo (voice)

Ernest (voice)
Ishaani (voice)
Dracula (voice)

Wolfcheski (voice)
1994Series
2023Series
2008Series
2008Series
2000Series
1995Series
1999Series
2002Series
1985Series
1985Series
01Delighted by the idea of being monster hunters in training, Edith and Bo decide to stay and fulfill their destiny. But Ernest has serious doubts.
02Delighted by the idea of being monster hunters in training, Edith and Bo decide to stay and fulfill their destiny. But Ernest has serious doubts.
03The monster loving maniacs dive a little deeper into the fascinating world of "time slime". The most effective weapon in a monster hunter's arsenal.
04When the monster alarm goes off, Arthur and the kids embark on their first mission together to counter a threat of enormous size and appetite.
05A small paranormal disturbance quickly escalates into a full-blown animal exorcism ritual. But how do you drive a demon from a possessed hamster?
06In a battle for control of the TV, Arthur and the kids make a bet. The kids have 24 hours to scare Arthur's pants off.
07Furious with Arthur's refusal to teach her anything vampire-related, Edith leads a reckless mission to awaken a dangerous, undead substitute teacher.
08Ernest goes on his first date. But Gruselbrook can be dangerous at night. Turns out the girl next door has a secret inside the mirror.
09Mermaids are nice, sure. But the freshwater kind - Not so much. Perhaps the lady of the lake needs help from three young monster experts.
10Tonight's lesson is ghost hunting. Get ready to meet Arthur's "terrifying" house ghost, Rebecca. But how can a ghost be living with a monster hunter?
11Bo gets abducted by a family of trolls and loves it. Arthur completely overreacts as usual, setting the stage for a confrontation in the forest.
12Dracula points Edith in the direction of an ancient book about vampires. The treasure hunt is on. But can you really trust a vampire?
13Arthur tells the story of how he managed to capture Dracula in the past. It is a gruesome tale of blind luck, betrayal and doom.
14Ernest is excited for jack-o'lanterns, costumes and trick or treating. Edith and Bo want to stay in. Arthur provides Ernest with the "perfect" costume.
15Ishaani opens up to Ernest about her secrets. A trip to the other side of the mirror reveals just how deep the rabbit hole goes.
16With Ernest and Ishaani trapped inside another dimension, Edith and Bo must capture Ishaani's mirror monster before Arthur can mess things up.
17Sick of being bested by Dracula, Edith expertly manipulates her surroundings to wage an all out prank war against the ancient vampire.
18A giant, energy eating bird is draining the Gruselbrook power plants. The Van Altens take to the skies to engage this beautiful but dangerous creature.
19There's trouble in Gruselbrook park. Innocent kids are being harassed and robbed of their lunch money. This could be a case for "The Monster Police".
20During a game of time slime paint ball with Arthur, Bo discovers a strange and adorable creature under her bed. An escape plan is hatched.
21Flying back from Austria, Arthur's monster hunter plane gets infested by three destructive gremlins. And there's only one effective course of action against that.
22The Van Alten family is plagued by terrible nightmares. Turns out a "Mare" has infested the mansion. But what does this dream demon want?
23Battling a powerful manticore Arthur bestows Ernest with a medallion that will make him invincible. Ernest quickly develops a bad case of self-confidence.
24Ernest invites Ishaani and her mom over for dinner. But Arthur is beginning to suspect there's something terribly wrong with his next-door neighbour.
25Arthur identifies a local werewolf and immediately decides to freeze it. The kids believe there must be a way to help this unfortunate creature.
26With help from their formerly frozen sorceress grandmother, the kids look for a way to break the unbreakable werewolf curse. But can grandma be trusted?
27Grandma Tamsyn uses her magical powers in ways the kids don't approve. Turns out there's nothing more dangerous than disagreeing with a sorceress.
28Tamsyn has cast a spell over the family. When the sorceress learns that a specubus lives next door, she wants one at any cost.
29The whole family is gathered for Christmas. To make matters worse, three intergalactic Christmas demons known as "The Three Wise Men" decide to drop by.
30The former werewolf, known as Wolfcheski, has some trouble managing his temper. The monster experts decide it's time for "Werewolf anger management therapy".
31Attending Dracula's book signing, Edith meets a vegan vampire named Edward. Edith believes she's met the love of her life - for at least five minutes.
32Edith gets found guilty of treason and banished from the mansion. She must operate alone and neutralize Edward the vampire by all means necessary.
33Solstice is here and the Van Altens gather around the fire to await the madness of the night. Turns out monsters have solstice rituals too.
34The kids try to help a clueless swamp creature fit in amongst regular people. Turns out this is exactly as hard as it sounds.
35Ernest and Ishaani take another trip inside the mirror, looking for a way to break the specubus spell and free Shirley. A very dangerous task.
36The Gruselbrook Funpark has a famous ghost ride attraction. It's too good if you ask Arthur, who believes real monsters are at play here.
37In an attempt to avoid physical monster interaction, the kids embark on a monster photo safari. But two newborn glarbergastling babies complicate the adventure.
38Dracula is determined to draw Edith in to another prank war. And this time he aims to win. But Edith is not to be underestimated.
39An ancient samurai ghost teaches the children self-defense. But for the ghost to reckon with his own past, the students must become the teachers.
40In a quest for unimaginable pampering, Phil joins forces with an ancient Mummy, who's determined to destroy Gruselbrook. Phil gets more than he bargained for.
41Dracula is back with a special mission for the kids. The three young monster experts are forced to cooperate. Dracula has turned them into vampires.
42In order to save their souls, the three new vampires must confront Arthur's nemesis, Victor Van Helsing, and obtain the mirror of souls before dawn.
43The Banshee has come to Gruselbrook to collect the departing soul of an old hunter.
44The world's scariest monster wants to be a comedian. One problem though: He's NOT funny. Edith and Ernest step in with some comedy coaching.
45To prove to his soft-hearted students that some monsters are beyond saving, Arthur challenges them to fix the most evil doll that ever existed.
46To avoid doing homework, the kids must engage in a desperate battle with Mrs. Jorgensen, a super poltergeist who used to be Arthur's grade school teacher.
47A crew of zombie pirates emerge from the ocean to fight a ritualistic duel of swords. If the town champions fail, everyone will get - shaved.
48Edith and Dracula's prank war is still ongoing. But a local inventor's machine complicates the feud. Dracula and Edith have swapped bodies.
49For one day of the year, all monster hunters must host and pamper the terrifying, fashion obsessed Icelandic Yulecat. But where hospitality ends, rebellion begins.
50Ernest and Ishaani go through the mirror to experience a terrifying future vision. If Arthur insists on fighting Dracula, all will be lost.
51Dracula is coming for Arthur. And the battle will likely destroy the entire town. The Van Altens prepare to face one angry vampire.
52The heroes desperately try to avoid a confrontation with the invincible Dracula.