

TV SERIES
Four siblings work as agents for the World Organization of Human Protection, otherwise known as WOOHP. Lee, Megan, Marc and Tony Clark all attend Southdale Junior High School and seem to be normal kids in every way -- except that they fight crime. Even their parents are unaware of the kids' unusual activities. Jerry Lewis, founder and chief of the organization, briefs the spies on their missions and doles out the gadgetry they'll need to take on evil.
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01When disappearances increase, the Spiez investigate clues that give powers to anyone who touches them. Tony discovers super strength and the team must stop Jimmy’s plot before it’s too late.
02Prehistoric creatures come alive during a museum field trip; the Spiez uncover a caveman plan to restart the dinosaur age and race to stop an erupting volcano disaster.
03The team is called in when Agent Britney disappears on a case; while trying to investigate, Lee also deals with a sneaky kidnapper disguised as a babysitter.
04The Spiez investigate structural breakages in Dubai and find themselves chasing down a rogue skateboarding crew after Megan is kidnapped.
05Sent to protect a famous TV spy star, the team must stop a series of mishaps while undercover on a TV show.
06The Spiez handle a villain causing mutant mayhem on unlucky 13th birthdays.
07The spies investigate the misuse of a ray gun that turns modern tech into ancient gadgets while teaming up with a weird villain.
08A luxury cruise turns dangerous when the Spiez uncover a plot endangering WOOHP’s mission and potentially the crew’s lives.
09The team must free a captured agent and foil a jailbreak scheme.
10Pets transformed by a villainous plot cause mayhem that only the Spiez can clean up.
11School rivalries take an unexpected turn into espionage when students and spies cross paths.
12Beach mission chaos ensues during a sun-soaked assignment that tests teamwork and SPF levels.
13The team faces daredevil danger in a mission that pushes their abilities to the limit.
14A ranch investigation becomes a haywire mission with animals and tech blending in unexpected ways.
15An elusive villain-of-the-week with camouflage tech keeps the Spiez on their toes.
16The spies must decode a mystery connected to reconnaissance gone wrong.
17When a kid villain tries to manipulate aging tech, the Spiez have to stop disruption at its source.
18Bee-themed villain activity buzzes dangerously as the team tries to contain a new menace.
19The team faces weird weather and sea threats while thwarting a crustacean-themed plan.
20Back-to-basics tech meets classic villain schemes in a throwback-style mission.
21A hot mission in sandy terrain forces the Spiez to battle extreme conditions and hostile forces.
22Size-changing tech causes giant problems; it’s up to the team to shrink the threat before it’s too late.
23An asteroid brings chaotic twins Alpha and Omega to Earth; they capture Marc and Megan and lure the family into a cosmic trap.
24The spies learn their parents were once WOOHP agents as chaos twins capture more family members in a plot to take over.
25The explosive conclusion: the Spiez race to save their parents and stop the Chaos Twins’ cloning machine.
26Tony’s yo-yo obsession becomes literal ninja weaponry in this quirky final mission of the season.